I have been trying to add sound to the model and had endless problems. It took longer to add the sound than to build and animate the model! As too often, the wiki is worse than useless and only confuses rather than informs, so the only way to go is looking at the work of others, for which Mike Simpsons RWTools is invaluable.
The problem I wish to draw attention to is caching by the asset editor. Here's a comment from Pete(karma99) which I found invaluable.
Sounds like the asset editor and it's infamous caching.. if you try and rebuild with a file that's older than the last one it saw, it will ignore it.
It's trying to save time recompiling everything on every build, but it's a pain in the ********* butt if you don't get every single part of the export perfect on the first go!
If you go to the Assets/Kuju/Shapeviewer folder and delete the appropriate folder in it (ie Scenery) you should be able to get a fresh export without it remembering everything.
Note: DO NOT delete the files in the route of the Shapeviewer folder. If you do this the Asset Editor can sometimes die horribly and just stop working altogether until a random point in the future!
Whilst this was good advise, I found it was also necessary to delete the entries in the relevant assets folder as well. Not certain but perhaps the .tgt files may be the culprit here?
Anyway, I found that everytime I made a change to the sound file it was necessary to undergo this tortuous procedure to ensure the changes took effect, otherwise I was never sure if I had made a mistake or the system was just messing about.
Ok, rant over, but I sometimes wonder if the phrase "user friendly" was ever used at Kuju?
No comments:
Post a Comment