Thursday, 3 March 2011

CKPR

I live in the Lakes District where there are two railway lines of particular interest, the Furness Railway and, my favourite, CKPR(Cockermouth Keswick Penrith Railway).

I spent several years researching the route and developing it for MSTS, but never released it. Consequently, I was very interested when Ben Yates started to produce a version for RW and a great job he is doing of it. Ben and I have had some correspondence on the route and he expressed a desire for a Webbs 18" Goods 0-6-0 loco, nicknamed Cauliflower, as they dominated the traffic on the route upto and into, the 50's.

I had a similar desire when I was doing my MSTS route and as no one expressed an interest in helping, I made my own.




As I understood Ben's frustration I decided to try and resurrect my old model. Firstly I imported the .dst files into 3DCanvas from which I exported the files in .3ds format. These were in turn, imported into 3ds Max and I had myself a model of a Cauliflower.



The mesh was a mess and took some sorting out but finally I was able to export the loco as a RW scenery model.



Still a bit of work to do on textures and shadows but not bad I thought, for a first loco!

Then I started on making it a working model for the game. Spent days wondering why it wouldn't show up until I realised you have to have a simulation blueprint before it will appear as an engine. Since then I have struggled with blueprints for bogies, couplings, brakes, cabs etc etc etc not to mention scripts and csv files, animations and audio. I'm nearly bald with the hair tearing frustration. Still, the engine now appears in game, although I get a SBHH system crash if I go anywhere near it!

So watch this space for imminent reports of my early demise from RW Physicsitis.

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