I have been helping out Ben Yates with his CKPR route and decided to try and resurrect one of the TSM models from my MSTS version of the route.
Was a bit of a pain, firstly I tried the new Italian shapefile converter, but it didn't work. It does seem a bit hit and miss as it has worked on other models. Anyway, I had try another method which was to import the .dst file into 3DCanvas then export it to a VRML file, which was then imported into 3ds Max. 3DCanvas does export 3ds files but Max doesn't like them, says they are an invalid format!
Having imported the file I tidied up the mesh (I wasn't a very good modeller back in the TSM days) then applied some shaders and voila....
Not the best model I ever made and certainly not to the standard I would currently expect to achieve, but not bad for a tweaked TSM import.
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