Friday 18 February 2011

Quick update and a problem.

I decided that a transporter bridge needed to move, so I created an animated version.



Whilst doing this I came across a problem. Both the bridge and the gondola have night textures which illuminate parts of the model at night, by use of the AddATex shader plus the suffix -night on the object name. e.g 1_0512_decklights_night

As the gondola is now moving, its night textures had to be seperate from the bridge ones, so I split them accordingly. Consequently, neither appeared in the game as, apparently, RW only supports one object with the -night suffix! Not an issue with static objects, but certainly a problem with animated items.

1 comment:

  1. I new this problem, and it can also be a issue in other larger objects where you want to work with LODS. Large groups have strange behaviour when moving around it. (disapearing etc..)
    You could make two assets of it. One animated and one static. The static one could be the child, or something like that. Good luck! It's a large/great crane anyway!

    SAD

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