Tuesday, 8 February 2011

More traffic news

Thanks to Jeff Layfield, I was able to place a couple more vehicles on the traffic blueprint, but this highlighted a further problem. As I hope you can see in the picture, the wrong way round effect puts the driver on the wrong side of the vehicle and the lettering on the front and back are reversed.



Consequently, it was necessary to mirror all the models, so they appear the right way round in game.



Its not easy to see but the second picture also illustrates what we decided to do about the non-rotating wheels. All static reference points were removed from the wheels, for instamce holes, nuts and spokes.

As a consequence of all the work that was needed to get these models working in game, I am convinced that moving vehicle models should be made especially, whilst static scenery models should be made seperately. It may be possible to use the same model for both, if it is a modern symmetrical vehicle and the glass is obscure, but totally pointless with asymmetric classic/vintage vehicles.

P.S. Just had a further thought on whether to have different models for static and moving traffic. Static traffic looks naff at night with its lights on and moving traffic silly without them, so another reason for seperate models.

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