While looking for something else entirely, I chanced across a drawing of the inside Joy Valve Gear for a Webb 18" 0-6-0 loco, also nicknamed "Cauliflower".
Could not resist the temptation to retro fit my Cauliflower model, so, with the help of Mike Adams tutorial on creating valve gear using 3ds max bones,(UKTS File ID 26781) I got to it.
Three days and considerable hair loss later, I'm proud to display the results of my endeavours.
Mike's tutorial doesn't cover the Joy Valve Gear, but without the hints and tips I got from his work I don't think I'd have cracked this one. So, thanks Mike.
Monday, 30 April 2012
Friday, 20 April 2012
Going to Church
A UKTS forum member pointed out there was a considerable shortage of churches in RailWorks, so I got carried away and built a few.
Saturday, 17 March 2012
Coal crane
Some time ago I had a problem with the animation of the coalcrane for Pilton yard on the L&B. At the end of its animation it would suddenly jump to the out position.
Geoff Potter had a similar problem with his water column and has managed to resolve the issue. Essentially, you need two animations, one with an IA file ending in _activate and one ending in _deactivate and in the blueprint you need two animation fields, one with an ID of activate and one with an ID of deactivate.
I applied this to my model and hey presto, it works. Many thanks to Geoff.
Geoff Potter had a similar problem with his water column and has managed to resolve the issue. Essentially, you need two animations, one with an IA file ending in _activate and one ending in _deactivate and in the blueprint you need two animation fields, one with an ID of activate and one with an ID of deactivate.
I applied this to my model and hey presto, it works. Many thanks to Geoff.
Tuesday, 6 March 2012
Container Transfer Point
The RMG (rail mounted gantry) is finished, after resolving the problems mentioned in my previous post.
In addition to the static version I also created an animated one, plus two transfer point versions.
I would like to take this opportunity of thanking Dick Ham. whose help was important in realising the release of the transfer variants.
In addition to the static version I also created an animated one, plus two transfer point versions.
I would like to take this opportunity of thanking Dick Ham. whose help was important in realising the release of the transfer variants.
Transfer Point Problems
I have struggled for several days with a problem transfer point container crane and have just resolved the issue and want to record the details for the benefit of others.
When I ran the animation to unload a container from a wagon the system would crash with a SBHH (something bad has happened) report. I eventually realised that my animation was finishing before the container disappeared and wondered if this was an issue.
I lenghtened the animation time by a couple of seconds and this allowed the container to disappear first and the SBHH no longer occurred. Problem solved and another lesson learned.
When I ran the animation to unload a container from a wagon the system would crash with a SBHH (something bad has happened) report. I eventually realised that my animation was finishing before the container disappeared and wondered if this was an issue.
I lenghtened the animation time by a couple of seconds and this allowed the container to disappear first and the SBHH no longer occurred. Problem solved and another lesson learned.
Sunday, 26 February 2012
Container Cranes
Carrying on the container theme I fulfilled a request for some of these...
I have now received a further request for one of these.
Decided to give it a go because its a crane, which I can't resist, but also, it gives me the opportunity to try and make it a transfer point object and animate it to actually load the train. Should be interesting. :)
I have now received a further request for one of these.
Decided to give it a go because its a crane, which I can't resist, but also, it gives me the opportunity to try and make it a transfer point object and animate it to actually load the train. Should be interesting. :)
Friday, 17 February 2012
Problems with oil drums
Jim Nobbs contacted me to say there was a problem with the oil drum clutter items I had made fior Railworks, since the upgrade to TS2012 and he sent me this video to illustrate the issue.
At first I thought the problem must be with the stencil shadow, but amendments to that made no difference. Then I remembered that these were the 2nd models I had made in 3ds max, when I was struggling with the concept of kuju shaders (still struggling). When I checked, I had used TrainBumpSpec.fx which doesn't appear to be supported by TS2012, so I replaced the shader with TrainBasicObjectDiffuse.fx and that resolved the issue.
A fix has been posted on UKTS.
At first I thought the problem must be with the stencil shadow, but amendments to that made no difference. Then I remembered that these were the 2nd models I had made in 3ds max, when I was struggling with the concept of kuju shaders (still struggling). When I checked, I had used TrainBumpSpec.fx which doesn't appear to be supported by TS2012, so I replaced the shader with TrainBasicObjectDiffuse.fx and that resolved the issue.
A fix has been posted on UKTS.
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