Some time ago I had a problem with the animation of the coalcrane for Pilton yard on the L&B. At the end of its animation it would suddenly jump to the out position.
Geoff Potter had a similar problem with his water column and has managed to resolve the issue. Essentially, you need two animations, one with an IA file ending in _activate and one ending in _deactivate and in the blueprint you need two animation fields, one with an ID of activate and one with an ID of deactivate.
I applied this to my model and hey presto, it works. Many thanks to Geoff.
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