Texturing the tower didn't prove as difficult as I thought, so its now in game.
Whilst doing the texturing I decided to implement something I've been thinking about for a while. I like the fact that Stencil Shadows help to give a 3d feel to the model, anchoring it to the terrain., but, in common with many others, I find them difficult to do and not the best form of shadow effect. In particular, I hate the shadows being cast at night, as it seems somewhat less than prototypical, especially when they are cast onto the surface of a light beam. Consequently I now add the _ fx_day extension to my shadows, so they only appear during the day.
On the subject of textures, Gary used some of the US assets which don't have winter textures, so asked if I could make some? Making winter textures is easy with the help of RWTools, but the problem is getting the game to recognise they are there. Took me a while to work out but I came to realise that in the .geopcdx file is a line like this, for objects without winter textures.
textures\[00]us_road_dirt_1lane
But, if you change the [00] to [08], then winter textures will be recognised, so problem solved.
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