Wednesday, 8 December 2010

Lynton Revised

I have been reliably informed that my Lynton locoshed is too small. Apparently, it was extended during its life to be large enough to accept a carriage.

Consequently, as the route is being built as it was in the 1930's, I have revised the model and taken the opportunity to add the disused coaling stage and inspection pit, to the south of the shed.

Friday, 24 September 2010

Lynton

I'm off on holiday for a couple of weeks, so I thought I'd leave you with a screenshot of my first assets for Lynton station.



Both the locoshed and the signalbox have visible interiors which I still find difficult to light properly. Using just a 3DS Max "skylight" makes the interiors too dark. Currently I tweak the shadow map to get the effect I want, but if anyone knows a good way of illuminating the interiors any guidance would be appreciated?

Tuesday, 21 September 2010

Caffyn's Halt

Moving right along, we arrive at Caffyn's Halt.


Only Lynmouth left to do, yeah!

Monday, 20 September 2010

Woody Bay

Back to work on the Lynton & Barnstaple!

Have just finished the assets for Woody Bay. Originally called Wooda Bay the station survives today and is home to the Lynton & Barnstaple Railway Trust, who preserve the station and a short section of track. However, they hope to re-instate the whole line at some point.


On the other side of the track is the Station Hotel, later re-named the Moorlands Hotel. It still operates as a small country hotel and self-catering holiday establishment.

Monday, 13 September 2010

Platform Trolley Update

I had a request to update my trolleys to be selectable in scenarios, which only takes a few minutes, so I agreed to do so. It also gave me the chance to fix a problem with one of the stencil shadows.

While I was in the mood I also agreed to provide some luggage and boxes to put on the trolleys and here's the result ...

Tuesday, 7 September 2010

Luggage trolleys

After the release of the recent steam era luggage trolleys, I was asked if I could make some modern versions, so I thought I'd give it a go.

Monday, 6 September 2010

Texture tweaks

In retrospect I was rather unhappy with the textures on the Parracombe watertank, it hardly looked like something that had been around for several decades.



So, courtesy of photoshop, here's a revised version.