Wednesday, 1 February 2012

Mosedale

One more signalbox for the Shap route, this is Mosedale Hall Crossing.

Tuesday, 31 January 2012

Lambrigg

Another signalbox for the Shap route.

Lambrigg Crossing.

Sunday, 29 January 2012

Hay Fell

Following on from the Scout Green Signalbox, the model has been modified to provide another box on the Shap route at Hay Fell Crossing.

Wednesday, 25 January 2012

Points Clip Box

Spotted this box next to the Lambrigg signalbox and wondered what it was. Zooming in showed the words Points Clips written on the box.

Lambrigg Crossing Frame

The following definition of point clip is from wikipedia.

"To clip and scotch a set of railway points uses two pieces of equipment to temporarily lock a set of points into a particular position. The point clip clamps the end of a moving rail of a set of points to its associated stock rail, and the scotch is a timber wedge used to ensure that the other moving rail is kept away from its associated stock rail. In this way the points are fixed in either the 'straight through' or 'divert' positions and cannot be moved by the usual setting mechanisms. For infrequently used points, this guards against mechanical failure of the points leaving them in a condition to derail trains. The 'clip and scotch' method can also be used to positively deny access to the turnout or mainline."

Couldn't resist the temptation, so a wet Monday afternoon produced the following.

Monday, 23 January 2012

Scout Green

Scout Green was a crossing with purpose built Saxby Farmer signalbox on the WCML and was a famous spot for photo shoots. Not only was it unique construction but it was particularly noteworthy for the wonky chimney stack.


This is my impression of the box for the route over Shap.


Saturday, 21 January 2012

Over Shap

I've been asked to contribute a couple of items to a new route under construction and these are the first.


Also, gives me a chance to try the new light sources for TS2012. Took a little time to get to grips with them, hope I've got them properly sorted?

Tuesday, 13 December 2011

Characters

Following a suggestion on UKTS that a pack of people would be a useful addition the set of UK Freeware Packs, I thought I'd give it a go.

I got this rigged character in 3ds max and animated him as if he was using a mobile phone and it seems to work ok.



Unfortunately, when I try to export him to RW I get error messages telling me the bones are not properly named. The RW wiki says that the naming must follow the guidelines, but doesn't actually provide any guidelines. Big help!

Tried renaming the model bones after looking at the sample character file in the development folder in RW, but still no joy.

Guess I'll have to come back to this one at a later stage.