Monday, 5 April 2010

Rolle Quay revisited

I'm pleased to say that I have finished the final warehouse for Rolle Quay and the quayside now awaits Gary's magic touch to finish off roads, yards and track etc.

Sunday, 4 April 2010

More clutter

Added a few more clutter items to my UKTS uploads.


These are all items I made from tutorials on the web when I was starting to learn 3ds Max. I particularly recommend the tutorials by Chris Tate. His website is here

Saturday, 3 April 2010

Railworks Clutter

Everyone uses the default oil drums on their route and it is becoming repetative...



..so I decided to try out my new photoshop elements 8 and add a little variety.

These have just been uploaded to UKTS. They are higher poly count than the default drums in order to give a smoother appearance, but still not too high as I have used normal maps and shading to create the ribbed effect.

Sunday, 21 March 2010

Rolle Quay grows

Added a few more assets to Rolle Quay. Hope to finish here in a couple of weeks then Gary can work his magic with the roads, quayside and other non-building objects.

Tuesday, 9 March 2010

Stanbury & Son

Taken a while but, at last, I have finished Stanbury & Son. A flour mill on Rolle Quay it is the first building you see as you leave Barnstaple Town Station and appears in several portraits and photos of the line. Such an iconic building had to be prototypically modelled (as well as I could, at least).


Started in 3DCanvas and finished in 3ds Max its my first major model in the new software and I'm reasonably pleased.

Thursday, 4 March 2010

3ds Max

I am now the proud owner of 3ds max 2010 and I am trying to learn how to use it. I think its actually harder trying to change modelling software, than it would be if I was starting from scratch. Having developed a set of skills for 3DCanvas I now have to unlearn them and develop a new set for 3ds max. Its especially difficult at the present, as I want to continue development for the L&B, so I find I'm jumping from one modelling tool to the other as my skills aren't yet good enough to model exclusively in 3ds max.

I will persevere and with the help of RSDerek's tutorials on the Art of Railworks blog plus the many other tutorials on the web, I hope I will get there.

Anyway, here's a glimpse of my first 3ds max model for Railworks..a sack of coal!

Over the Leat

Just completed a block of buildings to cover the area over the Leat from Pilton Yard. Thought it would be easy to do a few low poly models with textures UVMapped on them, but proved to be a little more difficult than I thought! Ended up unwrapping them all.



Here they are in the route.




And this is a view of the original.