Sunday, 27 October 2013

More SVR Wagons

A few more wagons have been created for the SVR route.

Firstly a pair of Hybar Open B wagons.






 Secondly, a Gunpowder Van.





Must admit to struggling with this one. Other people seem to manage just fine, but I always have difficulty getting the textures right when bump maps are involved. They always seem to bleach out the base colour and getting the specularity level right is an art rather than a science. There is some guidance on RSDerek's blog site The Art of Railworks  but I would personally welcome some more detailed description on how to use the Kuju shaders.

Tuesday, 22 October 2013

Minks


Just to say that I have finished modelling the four Minks for the Severn Valley Railway and sent them off to Matt, whose route it is.




Despite having the same body/frame configuration all four wagons are different. Each has a braking system at variance with the others, plus, three are unfitted and one has the addition of vacuum brakes. Three have spoked wheels, but one has discs and the lettering reflects the change in style from 24" to 16", so it took a little longer than I expected to complete them.

Hope they look ok?

Friday, 18 October 2013

Tail Lights Update

N.B. As the original post was accidentally deleted I am repeating it here.

Re-thought the tail light concept and found a much easier way to do it.

Create a tailight at each end of the wagon and call the one at the front 1_light_revtail and the one at the rear 1_light_fwdtail and that's all you have to do. The internal programming in TS2013 does the rest!

The lights only appear when the loco lights are switched on and only the one at the rear of the consist appears, no matter which way your wagon is oriented. All you have to do is ensure the pivot for each lamp is properly oriented in line with the wagon. Simples!

October Update

Due to illness in the family a large proportion of my time has been spent on caring, so train sim stuff has suffered as a result.

I did receive a kind offer from a well known developer to provide new sounds for the departmental stock I created, which is why they are not released yet, but they will be. In return I offered to help with some assets for his own project. therefore, what little time I've had available has been spent on that work.

Here's a glimpse of what I have been upto.


The bridge to the waterworks near Hampton Loade -  the water is piped through the  supports!


Hampton Loade Station


A black "Shark" van, obviously a re-skin of my earlier versions.


Currently working on some of these. GWR Minks.


If you want to see more of Matt's route then please pop over to SteamSoundsSupreme