I'm off on holiday for a couple of weeks, so I thought I'd leave you with a screenshot of my first assets for Lynton station.
Both the locoshed and the signalbox have visible interiors which I still find difficult to light properly. Using just a 3DS Max "skylight" makes the interiors too dark. Currently I tweak the shadow map to get the effect I want, but if anyone knows a good way of illuminating the interiors any guidance would be appreciated?
Friday, 24 September 2010
Tuesday, 21 September 2010
Monday, 20 September 2010
Woody Bay
Back to work on the Lynton & Barnstaple!
Have just finished the assets for Woody Bay. Originally called Wooda Bay the station survives today and is home to the Lynton & Barnstaple Railway Trust, who preserve the station and a short section of track. However, they hope to re-instate the whole line at some point.
On the other side of the track is the Station Hotel, later re-named the Moorlands Hotel. It still operates as a small country hotel and self-catering holiday establishment.
Have just finished the assets for Woody Bay. Originally called Wooda Bay the station survives today and is home to the Lynton & Barnstaple Railway Trust, who preserve the station and a short section of track. However, they hope to re-instate the whole line at some point.
On the other side of the track is the Station Hotel, later re-named the Moorlands Hotel. It still operates as a small country hotel and self-catering holiday establishment.
Monday, 13 September 2010
Platform Trolley Update
I had a request to update my trolleys to be selectable in scenarios, which only takes a few minutes, so I agreed to do so. It also gave me the chance to fix a problem with one of the stencil shadows.
While I was in the mood I also agreed to provide some luggage and boxes to put on the trolleys and here's the result ...
While I was in the mood I also agreed to provide some luggage and boxes to put on the trolleys and here's the result ...
Tuesday, 7 September 2010
Luggage trolleys
Monday, 6 September 2010
Texture tweaks
Sunday, 5 September 2010
Parracombe Halt
Moving on up the line, have created the assets for Parracombe Halt.
The dirt platform is a lofted item to follow the track using the offset tool and the watertank is a "fuelpoint" asset, so loco's can re-fill their tanks.
Have been experimenting with lighting to try to improve the interior look of open assets, like the Parracombe halt shelter, with mixed success so far. Just using a skylight illumination makes the interior too dark, so have added spotlights to illuminate the interior, but not too successfully I'm afraid. Will have to do some more research on the subject!
The dirt platform is a lofted item to follow the track using the offset tool and the watertank is a "fuelpoint" asset, so loco's can re-fill their tanks.
Have been experimenting with lighting to try to improve the interior look of open assets, like the Parracombe halt shelter, with mixed success so far. Just using a skylight illumination makes the interior too dark, so have added spotlights to illuminate the interior, but not too successfully I'm afraid. Will have to do some more research on the subject!
Wednesday, 1 September 2010
More Blackmoor
At long last the final buildings for Blackmoor are ready. These are the goodshed, goods store and stables.
The stables were built to provide accommodation for the horses for a coach link to Ilfracombe, but this was not too successful. They still remain, converted into holiday cottages, whilst the station is now a hotel and restaurant.
The stables were built to provide accommodation for the horses for a coach link to Ilfracombe, but this was not too successful. They still remain, converted into holiday cottages, whilst the station is now a hotel and restaurant.
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