In between trying to sort out the physics on the wd-crane model, I have been putting together a few low poly models to populate the Castle Quay.
Have tried very hard to identify the strange whitish building on the right in this picture. It was part of the electricity works, but its actual purpose remains unknown.
Anyway, here's my version of Castle Quay, which. hopefully, is my last asset for Barnstaple. Time to head out into the country.
Monday, 17 May 2010
Thursday, 13 May 2010
Track update
Solved the problem of the piece of track for the static crane by a little sleight of hand.
Created a clone of the existing track then edited the .bin file to remove the Start and End geometry entries, so now have a track loft that doesn't put buffers at each end.
Created a clone of the existing track then edited the .bin file to remove the Start and End geometry entries, so now have a track loft that doesn't put buffers at each end.
Wednesday, 12 May 2010
ex_WD crane part 2
Tuesday, 11 May 2010
ex-WD Crane
After days of hair tearing and frustration I eventually have the crane in game. I won't bore you with the problems, but I nearly gave up all together.
Anyway, here's the results of my labours.
I still have to sort out the physics for the wagons as they won't couple up and keep rolling off down the track of their own volition. I think that can wait until after I've done the static version of the crane, that used to stand at Lynton goods yard.
Anyway, here's the results of my labours.
I still have to sort out the physics for the wagons as they won't couple up and keep rolling off down the track of their own volition. I think that can wait until after I've done the static version of the crane, that used to stand at Lynton goods yard.
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